The puck's movement is the evidence
Color Hockey describes scoring goals while getting the puck around obstacles. Before issuing another movement immediately after contact, notice where the puck actually goes. The position of your control and the puck's resulting direction are related but not identical observations. A fast cursor movement does not by itself explain the path the puck takes through the visible arrangement.
Compare intended and actual direction
Choose one contact you want to understand. Identify the goalward direction you intended and inspect the puck's movement afterward. If an obstacle changes the route, describe that observed interaction rather than assuming a standard rebound angle. The description does not document friction, collision physics or a particular layout. Those details should not be completed from familiarity with another air-hockey game.
Read the control and objective
The source specifies mouse-only input but does not fully map selection or movement. Follow the actual instruction and check how the current match defines victory. Promotional language about maximum goals is not a scoring table or proof of a fixed match length. This note offers a contact-reading exercise for the stated arcade sport, not a guaranteed shot, a tested obstacle route or a claim about the computer opponent's behavior. Let one clear observation guide the next action.